Hi all, so I’m coming into UE4 from some pretty oldschool level creation methodologies (the last time I really dug deep into the Unreal engine was way back with the original Unreal and UT), and it’s taking me a bit of getting up to speed with some of the newer ways of handling content, in particular, the use of materials on meshes, static or otherwise.
After trawling through the tutorials and videos Epic has provided over the last couple of days, I feel like I’m learning and discovering a lot, but one thing which I cannot for the life of me figure out how to do is how to layer multiple material instances over a mesh. As far as I can glean from the videos, there seem to be two differing methodologies for doing this, neither of which are in any way explained how to achieve:
The first was explained in the ‘Layered Materials’ video:
In this video, they talk about ‘using masks’, but give absolutely no indication of how the user is supposed to define or create a ‘mask’. Is it something you can set up in the editor? If not, then how can you create or apply one?
The second was touched upon in part 2 of the materials tutorial.
Here, the presenter talks about materials and meshes being divided into ‘elements’, but again, gives very little idea of how said elements are defined. Do they have to be set up in your modelling software?
I hate to be the guy who’s all like “Back in my day, all you had were five primitives, decoration meshes and flat textures!”, but the truth is I’m a bit stuck on the concept of applying multiple materials to a mesh and could really do with some help! Anybody know better than me what to do?