Thank you Andrew. Now i know what’s my situation and i have few ideas to get around this problem. I’m developing for high-end tablets, and scene is around 40-60fps on my device, so not bad, yet much more to profile and optimize
MESSAGE FOR ALL WHO JUST LOOK FOR ANSWER:
*** on mobile shader model, landscape material can handle 3 textures per segment, and that’s the current limitation (01.22.2016) ***
Thank you for your patience and time.
Cheers to whole Unreal team
While packaging for es2.0 android device, output log shows error in landscape material compilation. What to do? I am using ue4 version 4.15.3
You can see the log file where it says “Cannot access field LayerWeights of structure”. How to resolve even when mobile texture samplers show only 5 ??