Layered Blend Per Bone Jitter (4.26)

Hi!
Try resetting the world origin when the jittering starts using the command “SetWorldOrigin” which sets the origin to the player’s current location, or use the function “SetWorldOriginLocation” with the current actor’s location as input like this: “GetPlayerPawn>GetActorLocation>Truncate(Vector)”.

Keep in mind that finding the best distance depends on the type of game.

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