I have a vehicle and I want to control the rotation of the wheels using control rig (to give me more control over their speed), whereas the body of the vehicle is animated using a sequence. So I’m using the output from the animation sequence of the vehicle animation as the base pose into layered blend per bone and then using the control rig pose as the blend pose with branch filters (currently, will probably change this to a blend mask) to isolate the wheels. This works, in that I can now rotate the wheels using control rig, but the problem is they then become “disconnected” from their axle as the control rig is also controlling the position of the wheels.
So my question: Is there are way to only blend the rotations and not the translations of the bones coming from control rig?
Cheers