Lava level, Help!

I think a more interesting challenge, and I’m waiting to see what you come up with since it will be relevant to me, is what you will do to make rising lava visually correct as it passes all the objects that the player was climbing. Doing static fluids in UE4 is fairly straightforward but getting them to properly flow over surfaces, even in a slapdash and unrealistic way, is a really interesting challenge.