Sure Pete .
Win7
Iphone 5S 64Gb - IOS 8.4
I could initially generate the certificates through the iPhonePackager.exe. and perform the Launch through the editor and run the app on my iphone the first time. So after I incrementei my code and I perform new tests could not longer.
I managed to fix the problem once, manually deleting the provisioning file on my PC, deleting also the same on the apple site and generating new provisioning files and keys.
But once again the Launch stopped working. In the options of IOS in the editor provisioning and certificate are green. But when trying to launch it displays an error screen stating problem in DeploymentServer. I can make a pack through the editor, but when trying to send it to the iPhone through the iPhonePackager.exe it features the same mistake. Another thing to comment on is that when trying to use the iPhonePackager.exe. to create the necessary keys on the command line screen displays a information that he did not find UE4Game-info.plist file.
Thank you for your attention and I am awaiting a return if possible.