I have recurring problems launching to iOS devices from both Mac and PC. Yesterday, from the PC, a few launches to my iPad Air running iOS 8.4 were successful. Today the DeploymentServer keeps crashing. On some attempts the game icon appears on the iPad but trying to run it just results in a app freeze at the unreal splash screen.
I’ve been able to create a iOS package, double click in the .ipa, sync iTunes with the iPad - and get a functional game installed. Delete the game, try to launch to iOS from the editor on the PC, and the DeploymentServer crashes and an invalid .ipa might be installed. Or not.
A few observations and an output log from one of these unsuccessful launches follow:
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The first SEVERAL attempts to launch from Mac always fail on any given day. The only way I’ve been successful is to freshly restart the iPad Air or my iPhone 6 Plus before attempting to launch. It also seems like the device needs several GB free space available even while the game ipa is ‘only’ 300MB.
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Every launch attempt, successful or not, from Mac and PC generates messages about AFC not starting. Often in the middle of these connection retries - the iOS device is connected and transfer starts. Looks to me like multiple threads are launched and maybe orphaned in trying to start AFC.
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Success rate for launch does seem higher if the game is first deleted from the iDevice.
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Development machines: Win7 and OSX is the latest version. Unreal at 4.8.2. iOS at 8.4.
Regards,