Launch Player in the Air With a Trigger?

Alright. So as dumb and out of wack as it seems, my idea it to remake Ricochet into a more updated and fun game (I have a lot of downtime, okay?). Now I’m pretty familiar with UE4 but I do lack lots of knowledge on blueprints and how to utilize them. So now to the main point. I’m probably sure that most people know how Ricochet works. My issue is that I need the player to step onto a trigger so that it would launch them in the air onto another platform. What’s the best way to accomplish that?


Hi rantoniotti,

I would try using a blueprint that, when an overlapping actor is present, triggers a “Launch Character” node in the direction you want them to go. You can find my tutorial for one here:

Okay. Thank you!