Launch iOS failed | RunUAT ERROR: AutomationTool was unable to run successfully

Hi cgmpalencia,

Whenever you see an “Automation Tool was unable to run successfully” error, hit Ctrl + F to search the term “error.” In this case the following errors are found:

Error: Failed to connect to bundle ‘com.levelvr.DemoLevelVR’

LogPlayLevel: env: === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development ===
LogPlayLevel: env:
LogPlayLevel: env: Check dependencies
LogPlayLevel: env: Code Sign error: No codesigning identities found: No codesigning identities (i.e. certificate and private key pairs) that match the provisioning profile specified in your build settings (???IphoneChan???) were found.

Make sure if you are packaging for Development, you are using development certifications and provisions. Likewise, if you are packaging for Distribution.

To make sure your Bundle identifier is set up correctly, you will need to sign into your Apple Developer account to see which Bundle identifier you selected when creating your Development and/or Distribution certificates and provisions.

-.

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