Launch character sets Is Falling to true

@Sean_L @DavidOConnor Hello guys!

I know I’m a bit late to this discussion but I have ran into the same issue, as you both mentioned, there must be an alternative way of pushing a character to the side upon impact. Could you please drop some refs to sources where I can read what’s the better way or maybe explain in couple of words what I should do?

For clearance, the behavior I’m trying to achieve is: a character shoots out a projectile, upon impact with another character I get the impact location, other characters location, calculate the direction unit vector and launch the character in that direction (of course I multiply the unit vector by some magnitude). What is the other way to achieve this?

P.S a problem I ran in with Launching is that from some angles, the character gets launched x4/x5 times further than from all other directions…