Launch Character not working properly

Thought I’ll put my input here too for future users.

What I was trying to achieve
Just wanted to Launch my character on the ground, no z axis.

Issue faced:
When I Launch my character in the third person code template, it works fine, but when I create my own character and movement classes referencing the third person code template, Launch barely moves my character.

Fix:
There’s a variable Use Separate Braking Friction, if you check that to true, your character will launch on the ground. Or well slide on the ground.