Launch Character not working properly

i’ve found the issue, if you split the launch velocity and the Z axis is the issue. so if you want to launch something try play with that, because i’m using that for aerial take down and i’ve found that the z axis was causing that problem.
for example for me, if the enemy is far from the Edge of something that i am standing and i put it like 500 then it would launch and stay in somehow the same position rather that launch on the enemy but if i launch the attack while standing like 100units away from the ledge it launch my character to the perform the aerial takedown and to fix that i’ve played with it and 400 works fine but if you put it like 100 it would launch your character way high in the sky so try testing.
And i am using MOVE COMPONENT TO before the launch to rotate my character and it still work that mean the Z axis is a must to be calculated.

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