It is a static mesh, I followed the documentation for importing/exporting a static mesh and selected triangulate. However I am still getting the same result. Is it completely unrealistic to use a scene of this size in a single import? Breaking this apart would be a nightmare, the rows of stairs in my stadium contain 1 million polygons alone (its a full scale stadium including concourse so this serves as the entire world for my UE4 application). I would really hate to decrease quality of all 200+ meshes or import them individually.
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