Large Mesh Import Freezing Editor

There are a couple of known issues that have been fixed and will be in the lastest update. You can work around them in your asset. The known issues and workarounds are:

  1. If you are importing materials and textures with your asset ensure they all have unique names.
  2. With such a huge mesh you may have more than 64 materials. We dont support more than 64 materials per mesh in order to keep the draw call count per mesh sane and not reduce performance. I suggest combining materials or breaking apart your mesh into multiple meshes if that is the case.