Thanks for the info re: 4.8.
Obviously I would prefer the game not have to deal with/draw the unneeded tiles if the player is zoomed in sufficiently. But I also don’t know how the tiling technology works. E.g., can AI players interact with one another on a tile that the player can’t see and would therefore be unloaded? If not, then it’s a nonstarter. Or is the tiling a purely visual/rendering function?