Large Hexagonal Grid

I’m not sure if you can do an array of arrays in UE4.

It’s not overly difficult to map a 2D coordinate into a single dimensional array, just go through the same function call every time.

I would do a instanced meshes in a single blueprint that would be in charge of your world, once you are done spawning instanced meshes you can just create a collision component on this blueprint and be good to go.