Large Hexagonal Grid

It wont need pathfinding or Ai, so i’m ok with that, the hard part will be multiplayer.

Should i write my code in C++ directly or it’s ok with blueprint?
Also,i need an actor for each tile, is it possible or is it too much?

What i need, for instance, is if the player click on a tile,it should display a menu of what to do to the tile : Attack,buy, maybe sell,etc…