Landscapes need a rework after years without big changes

You may get more detail from a mesh landscape but you won’t get more performance. The key there is what performance for what scale of detail you are willing to take. Landscapes seem to be made to be hidden by materials and foliage. Yet underneath they will be more performant than a mesh equivalent. I don’t have much knowledge on the landscape proxy but I would guess the method is designed this way for so long because it’s the best method for the tech.