Landscape system, related features and issues

Yeah I agree, GDC announcements were basically targeting film and media projects (RTX), I think they want to diversify which is good but not the best for game development focus… (spline decals and displacement decals yes please)

I doubt RTX will be viable for games as quickly as everyone wants to think, remember VXGI has been around for a long time and is still not widely regarded as product ready. On that note VXGI 2.0 was announced with improvements that were very exciting, but with the focus on RTX and epic doing unreal studio etc it seemed like it got less excitement than it should.

even without GI and other lighting features it would be nice to have the existing lighting for outdoors cleaned up a bit, it seems needlessly complicated to create a realistic lighting scenario!