Landscape system, related features and issues

Sadly, I doubt we’ll get such a thing in this engine.

The typical “We’ll work on it if it aligns with our internal needs” has made UE4 stall for a while now. And even when they work on something that aligns with their internal needs, it usually stops receiving support as soon as their internal needs change i.e world composition is all abandoned, landscape in general. Recently they also stopped improving volumetric fog itself. Their engineers aren’t to be blamed or anything like that. But to be honest Epic’s goal doesn’t seem to be developing a “game” engine any longer i.e car demo in previous GDC was all about something other than games. Recent GDC’s hightlight was RTX which has nothing to do with games in current decade, etc.

Look at where Unity has gotten, they’re improving the hell out of it. I think in a year or two, if Epic don’t catch up a lot of people are going to start switching engines again if Unity starts to offer more than UE4 does. It makes no sense when you see some engine in 2005 had spline decals and UE4 in 2018 doesn’t. Along with many other old-basic features.

Additionally, if it’s really a matter of not willing to spend money-time on having someone work on what community needs, you Epic, could release your 12 million dollar assets on Marketplace as paid content, and use that money to contract someone for working on what people need for “PC/Console Gaming”. I doubt any serious studio is going to make a game with those Paragon characters since they don’t want their reviews to get nuked over night.