Hi everyone!
I’m using Unreal Engine 5.5.4 and building roads with modular meshes using Landscape Splines. The roads form a connected network, and at intersections or closed loops, there are empty spaces left in the middle where the spline meshes don’t fill the area.
I want to automatically detect these closed areas between spline roads and fill them with a mesh — for example, a flat asphalt piece — to make the road intersections or inner loops look complete.
Is there a way to detect closed areas between spline segments and generate a mesh procedurally inside them using Blueprints? or any other workaround?