Landscape Spline Mesh Blurry After Migration to UE5

Can you further explain how the transition occurs?

Does it “snap” from lower to higher quality, or does it “interpolate” from lower to higher quality?

A video would really help, because you have a graphical issue.

Also, just for my edification, you call it a “Landscape Spline”, but it’s only just a Mesh Spline that you’re using as a landscape, correct?

If this is not the case, there may be functionality from UE4+ that isn’t compatible with functionality with UE5+.

(PS: Make sure to hit the REPLY button on my responses so I actually get a notification.)