I already was concerned that the bad precision will take effect very early. I will use Origin Shifting from the beginning. I think it could be a big problem to handle Shifting after developing a lot of calculation stuff.
I also decided to create landscape parts with 1kmx1km. I think this is a good size for level designers.
When we are reviewing the default settings of a landscape, we get an overall resolution of 505x505.
So now i have to decide what to increase.
Number of Components 16x16 will give us a res of 1009x1009. This means 256 components and 256 draw calls. Thats too much cause the world will have many close details.
Section Size 127x127 quads or Sections per Component 2x2 ???
Well, increasing quads will give us just more vertices. 4 Sections per Component will give us more LOD. To be honest i dont know what to take, so i just trust the tutorials and increase the quads.
Increasing the quads will result in an overall res of 1017x1017.
@gozu: Is this res working with world machine?