Thank you!
For me as I lack the creative skills to model terrain the landscape tool was the go to but I will learn how to design the env like you suggested. From my understanding valley of the ancients uses that technique so it is the right way to do it.
What are thw tools that can make my life easier in modelling the world for an open world game? Of course the megascans library will be huge for this but what are other tools that can help in creating more “landscape meshes” without modelling them by hand in blender etc?
If im not mistaken ,quixel in their video explaining how they’ve built the VOA demo they said they modelled all the terrain pieces themselves (and then openned them for all in quixel bridge and the demo). But how would indie teams go about it?
Thanks!