Landscape performance issue

I thought I had already left a message in this thread somewhere, but I guess not.

Anyway, just wanted to say I’ve been reading this thread for a few days as you’ve all be talking. I’ve got some really great feedback out of this. Thanks who is adding to the conversation! I didn’t want to interrupt, but I wanted to let you know we’re paying attention.

Please let us know about any more details that we can be polishing out with these large world rendering performance issues and I’ll keep them in my reports and in front of the developers.