It played out more like this: 3 minutes tweaking the setup, 1 minute foldering/naming outputs and 12(?) minutes simulating. During that 12 minutes, I twiddled my thumbs and eventually went into UE4 and swapped a few layer slots around. I also made a quick light function and added a little bit of atmosphere because what good is a landscape, for a game, if there isn’t any atmosphere to it? Eventually, it finished simulating and I spent 15 seconds in photoshop crushing the levels on the flow map, because they had too much neutral gray in them, and I hit quickly hit save. For the next 60 seconds, I imported the height map, added in the material, added in the blend layer info, right clicked, hit load from file; rinse+repeat for remaining layers needed. It was at this point that I realized that I didn’t save the normal map for the terrain and had already closed out of WM (didn’t save the layout either); so I threw my hands up and said: “Oh well, guess there’s no normal map today.” Then I raced around looking for a good scenic spot and dropped a camera in place so fast that even a fly wouldn’t have seen it coming. For the next 2 minutes, I tweaked a few camera settings, played with the fog a little, and added in some DoF(which is a royal pain to tweak when you’re dealing with distances in the 100ks). By the end of it all, I was sweating so hard that I had to go outside and my neighbor saw me and told me that I should change my last name to Sweat.
Jokes aside, I deleted the map 5 minutes after I posted that image because it’s not going in my game. It’s just a joke map(even says it in the screenshot), for the sake of demonstration, showing that I was blending 6 overly artificially complex layers and to prove an easy point that simulating out a landscape doesn’t make you a landscape artist. People insisted on criticizing my lumpy tech demo levels, with rainbow tinted textures, so I figured why not spiff it up a little…
And no, it doesn’t directly support OP because I’m pretty sure OP isn’t working with 6gb of ram… Well technically only around 3gb to work with because W10+browser+PS=already using over 2gb, plus my video card shares ram as well. I have to open/close UE every hour or so to keep it from hard drive thrashing my page file. If I even had 12gb, it wouldn’t be a problem.