Landscape mesh vs Heightmap generated?

I so appreciate your feedback! Great stuff!

Another real noob question, that I can’t seem to find an answer to, is wether to do a proper unwrap of meshes that will use a Landscape Auto material, like the one from MAWI or Unreal Sensei. In most tutorials this step isn’t mentioned.
When using Gaea it is pretty tricky do an unwrap afterwards in Max or Maya due to the topology and polycount.

What is your suggentions here?

1 Like