Thanks for replay, IronicParadox. It’s however not really about the units in max. Well, it is, but it isnt. Its more about how to go about baking a proper heightmap from the sculpted mesh while keeping it to scale. I usually take it into max after a Zbrush sculpt, xform it, check it, and I only stick too cm. Its a fairly small island piece Im want to have imported 1:1. So, in other words, its the proper workflow for baking a heightmap and importing it in UE4 so it stays 1:1 inside UE4. I did use Xnormal, but there’s something I am missing in my understanding since I need the power of 2 bakes in this process.
But, Since this piece I am making is fairly small I think I am just going to sculpt it directly in UE4.