I would like to kwnow how to lit Landscape Grass Type , about my setup
i have a
-Directional light set to stationary with distance field by default ( distance field ? or cascaded shadow ? )
-Foliage actor Tree from open World ( do not know What to set : movable ? static ?)
-wind force (so trees are moving)
-and finaly Landscape Grass Type (Where to set up light shadowing ?)
my render take a huge long time (13-20 hour ) so before going render can you help to get the best setup for !
(sorry i didn’t took a picture of last render built but shadows were quite similar to this one )
About Mesh it is the same with same porperties
but set with 2 process : on the left “Foliage Instance” on the right “landscape grass type”
with: same daylight, same directional light, on the same Landscape, shadowed by a static tree from kit demo too
At this point I know the Landscape Grass Type is still in an experimental state. At this point it is used primarily fro procedural foliage. That way you could tweak the volume and it’s properties to affect the Grass Type itself.
You may want to consider just using the foliage tool as a work around at this point until this tool has been developed further.
Thanks with your advices Logan ! it occurs that when i use foliage or landscape grass tool ! it is same for both now ! i’ve found that when i 'm over 900 instance of mesh !Shadow starting to be black and become more black with more instance ! with a dynamic setup Directional and skylight Using DFAO or C Shadow ! ok i hope that next version will be more stable ! actualy i forget grass untill i didn’t learn how to optimise it ! thks !! .
Foliage is Grass system created for dynamic shadowing (skylight stationary or movable required). If bake on static lighting whole grass will get brighness from pivot point on center of the scene - with is obv not correct.
Landscape Grass Type support precomputed lighting (check landscape shadows on every single instance in Grass node in Material) with is addapt shadowing from Landscape lightmap.