Landscape Cracks

Possibly a floating point issue with scaling.
Essentially the scaling does the math on each vertex.

Its very possible that when they fuxed the values to try implementing large world coordonates they destroyed the basic functions. Honestly, have yet to see a single positive comment on the forums about the new landscape stuff…

The math behind it is also the only way you can explain (or attemt to) away the fact that with the default scaling it works OK…

1 Like