I have an online game and on the client I get the same error. But the server (host) handles the collision correctly.
But here is the client for which landscape cells are streamed, without a collision (not all cells, but I didn’t find a pattern).
I only know that this problem was fixed in 5.4, but you understand that you cannot use this version due to other errors.
I tried using the commits that are indicated in the post, but so far they have not led to the desired result.
Maybe someone can suggest a fix that can be pulled out of 5.4 ?
Может быть это как то поможет. Мой игровой клиент показывает это предупреждение.
(LogNetPackageMap: Warning: Using None instead of replicated reference to LandscapeHeightfieldCollisionComponent //Maps//Generated/56EBXNPE.map_name:PersistentLevel.LandscapeStreamingProxy_94G6F8OD_126_1_2_0.LandscapeHeightfieldCollisionComponent_35 because the level it’s in has not been made visible )