Wait, so I can do LAN and Steam on the same build of my game, and the user just has to turn off Steam and then LAN will work (as long as the LAN checkboxes are on/off?)
But then if I want to support both, should I put my DefaultEngine.ini to have NULL or Steam as the OnlineSubsystem?
any news on this one? i am having the exact same problem
Did you ever figure this out?
No I havenāt done anything toward Steam yet, just got LAN working.
" if you and all players exit steam (quit the program) it should work fineā¦"
But itās impossible to run without Steam if it is a Steam game!
And putting Steam into āoffline modeā still uses the Steam subsystem, so it STILL doesnāt work for LAN.
I know this is a really old thread now but I was looking for this exact problem myself and found the answer on another thread (after finding this one first): Understanding Steam and LAN multiplayer - #2 by VirtualNK
In summary you use:
MapName?listen?bIsLanMatch=1
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