LogContentStreaming: Texture: Texture2D /Game/UnrealMarket/InfiltratorDemo/Env/Infil1_City_Decos/Texture/T_Infil1_Deco_CityBannersA_D.T_Infil1_Deco_CityBannersA_D
LogContentStreaming: Texture group: TEXTUREGROUP_World
LogContentStreaming: Stream logic: Forced
LogContentStreaming: Last rendertime: 189.164 seconds ago
LogContentStreaming: Force all mips: bForceMiplevelsToBeResident
LogContentStreaming: Current size: 1024x2048
LogContentStreaming: Wanted size: 1024x2048
LogContentStreaming: size: 1024x2048
LogContentStreaming: Priority: 100.857
LogContentStreaming: Boost factor: 1.0
LogContentStreaming: Allowed mips: 12-12
LogContentStreaming: Global mip bias: 0
LogContentStreaming: View0: Position=(-4789,-2831,113) ScreenSize=1207.000000 Boost=1.000000
LogContentStreaming: Static: Wanted=1024x2048, Distance=18731.6, TexelFactor=814.17, Radius=407.1, Position=(13755,-329,947)
LogContentStreaming: Static: Wanted=1024x2048, Distance=71962.0, TexelFactor=926.32, Radius=75087.4, Position=(27071,48832,-38542) [all mips]
Those are my results… and it is not in view… Its apart of the background city mesh that is huge, but its a small small part in it… and again its no where near in view… its in exterior behind like 2 buildings… and im inside one of the buildings hallways… cant even see if it i were to turn the camera …
Also here is a screenshot of the import settings.
What do i do?