Yeah, I have come to understand that things are not the same for software development and Unreal.
Which is why I hope we could lay this discussion on ice.
Because by now, I’m kind of exhausted from it.
This was supposed to be a simple feature request to make blueprint more consistently the same as c++.
I don’t wanna argue weather the guys who invented c++ made the rights calls or not.
You work with what you have, and you make it work consistent.