Lacking essential coding utilities in the Blueprint Editor.

I see. You must have done some simular workaround as I have been doing then?
The variable type that allows for a dropdown of levels is called World (UWorld) as far as I know, that is the only one that allows that.
world.png
I would really love for this variable type to be available here on this list. That is my wish / request.

Now, anyways… When you have a reference to it following the method I described earlier, you can then do this to grab the actual asset name out of it.


And if you can use the methods that take the Soft Object as a input pin, that is ofc preffered.
But this is still a neat know how to convert a asset dropdown to asset name string. =)