I believe you can already find a lot of Blender tutorials for that. The workflow would be quite simple - make a nanite mesh with large tessellation level, export fbx to blender, optimize there and reimport to UE.
I believe you can already find a lot of Blender tutorials for that. The workflow would be quite simple - make a nanite mesh with large tessellation level, export fbx to blender, optimize there and reimport to UE.