Knowledge Base: Unreal Animation Framework (UAF) FAQ

So from what i have figured out (could be completely wrong), First you need to enable Unreal Animation Framework plugin and UAF Anim Graph plugin and others you need in your project


Then in the content browser under Animation you should have access to a new tab called Animation Framework, this now includes UAF Anim Graph, UAF Data Interface, UAF Module, UAF State Tree and UAF Workspace.
From there start by creating a new workspace, this is your main viewport to have access to the certain graphs you want. Then create a new module, this is what will be attached to your actor (explained in a minute), and drag the new module into your workspace

Now you can create other UAF Anim Graphs or State Trees or even Data Interfaces (which is in the name) and drag them into your graphs to do whatever you guys want to do. Cool so now you want to actually attach it to an object, well first either create a new blueprint and add the AnimNext Component to your Components tab and then click on it to open up the details where you will find a Module tab where you can now select the module you created earlier.

This is about as far as i have got so far with the short amount of time i have to research but im sure you guys will figure out so much more so please keep me updated on how this actually works but for now enjoy this powerful new tool! :stuck_out_tongue:

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