I would like to know the coordinate towards which the camera is looking at a certain instant. This coordinate is always at 7500 units, because the camera would be at the imaginary centre of a sphere whose radius would be 7500 units. How can I calculate it?
I suppose I can use the vectors Forward, Up and Right, but I don’t know how it would affect if the camera is looking parallel to the ground or if it forms an angle (because it is looking down or up). By the way, the camera will not be at ground level, but at a certain height.
Maybe I could use also LineTrace, but I would need an object at 7.500 units. Maybe an invisible sphere, but I tried to use a sphere with a static mesh and the pawn can’t stay inside.
So, to know the (X, Y, Z) coordinate of the point which the camera is looking at, I have to use camera’s Yaw and Pitch, convert to Cartesian coordinate and multiply by 7.500. Is that correct?