Klonoa/Pandemonium like path and camera

Hi Monophobe!

You can make the character hit the ground just with default gravity. You only need to break the result of “Get World Location at Distance Along Spline” into three floats, then you get only “X” and “Y” to create a new Vector. But you will still need the “Z” and you will get it from the “Get World Location” from the “Capsule Component”. Use this new Vector to feed the “Set World Location” or “Set Actor Location” (this don’t need to get the “Capsule Component”). Take a look:

You will need to break your rotation as well, and use only the “Yaw” component:

You can use the default function for jumping, like this:

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To control the character speed, you will need to get “Delta Seconds”, multiply by “Max Speed” and “Axis Value”:

This is the whole thing I did:

Now I’m trying to figure out how to lock the camera on the character side.

Cheers!