KismetTraceUtils is in Engine module not Kismet, so you don’t have to include Kismet module to use it.
However when using modules like this you can only use exported symbols, ie. functions marked with ENGINE_API (or other APIs for other modules), as well as functions implemented inline (full body in the header).
ConfigureCollisionParams has a definition in the header, but is implemented in cpp file and is not exported, so it is not visible to other modules. It may work in a monolithic build (shipping games) but not in modular builds (dlls) that rely on symbols export/import.
You’re probably better off copying/remaking that function for your own usage.