Yeah, I’m definitely into skill over random. Right now I have a couple of pseudo-environmental elements in there (players can knock trees over and falling trees hurt), but they’re infrequent enough that their randomness doesn’t really impact the gameplay. I like behaviors that are consistent with the look and feel of the game, but that reward skill. I will try some of this stuff out and playtest it to see if it works.
Thanks for downloading. This is the first build for this release and I’ve changed a lot since the last one, so it’s quite buggy!