I have been pretty jazzed about adding helicopters for some time. Not real helicopters; goofy trucks with rotors. I spent most of last week building and tuning the helicopter vehicle class and ran a playtest on Saturday to see the impact on gameplay.
It was immediately clear to me that airborne vehicles really mess with what’s fun about the existing gameplay. It’s funny to go from implementing a feature that I expected to be great for so long to deciding to axe it in a matter of hours. It wasn’t a total waste of effort. I think I learned some physics and the necessary refactoring made it very easy to break the wheeled vehicle up so I can assign different handling experiences. New testers find the steering very hard so I’m introducing a steering spectrum.
Today’s focus was cameras and some basic UI.
Vehicle Types (only the steering differs at the moment) + Camera Modes
Fixed a couple of bugs related to vehicle destruction and updated the destruction camera