King of Kalimpong - multiplayer vehicle battle game

King of Kalimpong is a multiplayer vehicle battle game. It’s really simple: you drive a pretty dodgy vehicle around at an irresponsibly high velocity, smashing into and launching projectiles at anyone else you encounter. I don’t really know why I started building it. The way the vehicles destruct makes me laugh every time, so I’m just kind of running with that. Here’s a video of me terrorizing a prototype level:

https://www.youtube.com/watch?v=9njLO-0F29s

Back in March I built a multiplayer prototype of this game in Unity. It was pretty low quality but some friends and I had fun playing it (multiplayer gameplay clip from the original prototype: http://blog.kingofkalimpong.com/post/79180545449/networked-multiplayer).

2 weeks ago I started working on a UE4 implementation in my spare time. I’m trying to get a publicly available alpha and some dedicated servers up as soon as I can, life permitting. I’ll post updates to this thread periodically, and on the King of Kalimpong site, once that exists.

Howdy piinecone,

This game looks like it could be a lot of fun with friends. Watching the enemies explode when you hit them with a giant rock, or when you ram into them, was . Keep up the great work and can’t wait to see how the project progresses in the future!

Keep up the great work and have a great day!

Hahaha looks fun already.

Maybe you should put a mule dragging the ‘vehicle’ :stuck_out_tongue:

This indeed looks like a lot of fun :smiley:

Add benny hill theme as background music and you are good to go.

Hello! I just released the second alpha build (0.8.1) for this game. You can download it here:

http://www.kingofkalimpong.com

Join me in #kalimpong in IRC if you want to setup a multiplayer game, or just join the dedicated server in game and see if anyone’s playing! (hold TAB to show the player list/score screen)

This looks like it could be tons of fun playing with friends. Nice take on the vehicular combat genre.

Thank you!

A need for income kept me away from working on this for a few months, but I’ve spent the last week or so implementing some team gameplay; specifically, capture the flag and a new map:

I’ll record some capture the flag gameplay during tonight’s playtest and upload it afterward.

Bahahaha this looks !

Thanks!

I still have to put together some videos from the first capture the flag game earlier this week, but here’s a brief clip from some helicopter testing I’ve been doing:

Played a lot of Twisted Metal and Star Fox 64 multiplayer as a kid and this project is bringing back the nostalgia. Hope there can be a single player campaign some time :slight_smile:

Hope everything goes well for you financially so that I can own everyone at this game.

Thanks! That’s exactly what I’m going for. I loved those games, and I was big a fan of Tribes too so I find I’m kind of blending those influences together.

I hadn’t considered a single player campaign, probably because I’ve been too consumed with multiplayer, but now two people have mentioned it to me this week so I’m going to carve out some writing time and see if I can come up with something cool.

Thads nize :3 Looks like a solid gameplay!

In an ideal situation would you go for a darker/grittier aesthetic like the Twisted Metal games? Given the assets available on Unreal 4 I can definitely see a Mad Max style being the easiest with their vehicle assets.

Right now I get a Flintstones vibe from the screenshots which I think is much more unique and cool though.

Thanks! I am pretty into the aesthetic at the moment; unpolished as it is, it feels good next to the gameplay. My brother and I have started working on a more permanent art direction, and while we’re just in the beginning phases it’s looking like it’s going to stay bright and cartoony. I think destroying your friends at high speed in an otherwise pleasant setting is a funny pairing.

Thank you!

By the time I get around to video editing the day is almost over, so here are two quick videos from last week’s CTF game. Full CTF videos remain forthcoming.

We did a feature on King of Kalimpong on the website I run, ShoddyPixels.com. We played a game of FFA and CTF with 4 of us and had an absolute blast (and recorded the whole thing). KoK is an game :slight_smile:

Check out my full article, as well as the video, here: http://shoddypixels.com/unreal-expectations-king-of-kalimpong/

Side note: for any other devs interested, I posted about offering coverage for other UE4 in-dev projects here: LINK!

Thank you so much! It was so great to watch you guys have fun playing King of Kalimpong. I am still elated.

As I think is very apparent in the video, we had an absolute blast :slight_smile: One of the most fun games we’ve played in a long time!

I have been pretty jazzed about adding helicopters for some time. Not real helicopters; goofy trucks with rotors. I spent most of last week building and tuning the helicopter vehicle class and ran a playtest on Saturday to see the impact on gameplay.

It was immediately clear to me that airborne vehicles really mess with what’s fun about the existing gameplay. It’s funny to go from implementing a feature that I expected to be great for so long to deciding to axe it in a matter of hours. It wasn’t a total waste of effort. I think I learned some physics and the necessary refactoring made it very easy to break the wheeled vehicle up so I can assign different handling experiences. New testers find the steering very hard so I’m introducing a steering spectrum.

Today’s focus was cameras and some basic UI.

Vehicle Types (only the steering differs at the moment) + Camera Modes

Fixed a couple of bugs related to vehicle destruction and updated the destruction camera