@underdoeg @plockhard: At this point in time we have not exposed the module externally and therefore the classes of the plugin are not accessible to code projects such as yours. We apologize that the plugin does not expose its functionality in a way suited to how you work with Unreal Engine 4. Our primary focus during development was the Blueprint exposed features of the plugin and projects using them. The same data available to Blueprints can be passed to code classes, after a fashion, but we recognize this is not as easy and intuitive as it should be. We have seen that there is a demand for exposing this module to C++ projects and it is definitely something we are looking to include in future updates of the plugin.