Kinect 4 Unreal

Hello!

I am trying to get my head around how this work in terms of capturing the motion generated with in UE4, How is the animation generated by the kinect stored in UE4? Is it store-able with in UE4 or do i need to “bake” it in another software and then re-import?

I am current researching the best option for my project where I am looking at a possible live capture of an actor within UE4 (think virtual camera with composite scene) so I thought I would ask before committing.

I does look like a brilliant plugin so I hope I will be able to use it in the near future.

Cheers