BluE:
We are please to present the 4.6 Hot Fix version of the plugin. Previously we had plans to release version 1.1 that also contains several new features as well as 4.6 compatibility soon, however we want to have all of our features fully tested before release. So in the mean time we have created a version of the 1.0 plugin that is 4.6 compatible.
Viewtron:
By default we decided to have our plugin work with the “standard unreal skeleton” such as the blue man (Hero/Tutorial TPP) and owen. We had a lot of discussions about which skeleton to support by default and because there is no real standard skeleton in the world we chose to go with what unreal was using. But we also recognize that not everyone will want to use this skeleton and have created ourplugin so that inside the anim blueprint you can access the rotators and set them up manually. In general this is not a pleasant experience regardless of the tool or system that you are using. Shortly (as in I will likely be editing this post shortly) we will be going to release an example for the blender skeleton (MetaRig) set up for avateering in our plugin and hope to in future release tools to make this experience easier.
Also a note: in an upcoming version we will be changing the name of a node in the avateering blueprints; the Joint Orientation function in the anim blueprint is modified on a per joint basis to work with the unreal skeleton and hence is different from the other Joint orientations and will now have a different name. This should not cause people too many problems unless they are setting up a custom skeleton in which case you will have to recreate several nodes. Please be sure to keep records of any working rotation set ups so you minimise your own workload.