I’ve been working with this plugin for a while in two of my company’s projects and I think I should try to help here. Because many of my problems were solved by people who commented here before me.
@plangton
AFAIK, you can’t. BUT, using the depth camera texture, you could make a plane with a shader that outputs to the depth offset channel. If you’re trying to do what I think you are, that should solve.
@m0j1
Yes it is. The Kinect4Unreal plugin has functions for using the IR, Depth and Color camera feeds as textures updating in real time (and all at once, too).
@turick
The “arm straight in front” position is tough to work with because of Kinect’s imprecision when limbs are pointing at the camera. You WILL need to make some strong smoothing algorithm to compensate the jittering. Not complicated if you use the easing functions in Unreal, I believe. But you’ll have some lag. Better think of another posture or use the Leap Motion sensor instead of Kinect.
@Sijoun
Unreal is not compiling games with plugins with no source code for now. You can either run it in standalone window, play in editor in full screen, wait for Epic to solve this problem or write your own Kinect Plugin, thus having the source code and being able to compile. I’m almost doing it since I’ll really need to compile a project for a client. Also, search in the forum for another plugin. I remember seeing a guy doing his Kinect plugin, also. Maybe he provides the source code.