Kinect 4 Unreal

Another question for the team. I am looking to build a VR project and want the connect to track hand position, which would control the player’s hand in the game. I don’t need anything fancy, just the ability for the player to hold their arm straight in front of themselves, move their hand left, right, up, down, and have the kinect translate that to the first person actor in the game. Smoothing for me would be very important. I like the avateering demo in the intro video, but just want to make sure it’s easy to rig up to the actual FPS pawn in my game.