Thanks for testing.
Unfortunately, my problem persists. On test project I can Play in Editor but, after some tests, I found out I can only compile KinectTreePlayerController Blueprint if I delete ‘Get Tracked Bodies’ on ‘ControlBodyTrack’ function. With that node, it crashes the editor with the four UE4Editor_Kinect4Unreal lines on the crash message when I try to compile that BP.
What do you guys recommend as the right workflow for updating a 4.7.6 project with plugin? I could try it and see if it works for my project.
UPDATE: Managed to compile the BP and PIE. But I had to parent it to Actor, instead of PlayerController, and place an instance of it in the World (since it’s not a PlayerControler anymore).
My guess is it has something to do with the KinectPlayerController class being absent in this version. But I can’t be sure. Anyway, it’s unfortunate that I can’t place my tracking controls loop in the PlayerController anymore. It was more ‘Unreal MO’, I think.