I am currently working on a small multiplayer fps project and have difficulties.
I created a Gforce gun, the linetrace is working and do spawn emitter perfectly on location on the pawn, but i can t seem to have it activating the ragdoll of the ennemy player…
I would like it to impulse with a lot of force on the ragdoll too while actively killing the player on hit.
I have tried a bunch of approach but with no luck, i am way too noob so far it seems. See the screenshot for the last one i am trying and the error it gives me this time.
Try using the “Hit Actor” from the hit results instead of “Hit Item”. Use a “cast to pawn” node to cast the hit actor, and then try simulate physics on that.
You drag out the get skeletal mesh component from “As Pawn” pin, in the same way you used the “capsule component” from player in your first screenshot.